
PK is short for “pick” (often written as pick’em): no team is giving or receiving any handicap. If the event ends level where ties are possible, the wager is graded as a push and your stake returns; if overtime/extra time is used to produce a winner, grading follows the book’s rules (commonly “including OT” for basketball/hockey, “90 minutes only” for soccer unless specified).
Use PK when your model makes one side a small favorite but the market is near even. Example: you make Team A 54% to win; a fair price is about -117 (1/0.54). If you can find Team A PK at -105 (implied ~51.2%), that’s positive expected value; if the only offer is -125 (implied ~55.6%), pass. Try this strategy with Winpesa Casino.
Practical rule: choose PK over -0.5 when the price gap is small (roughly 5–15 cents) and a draw is non-trivial (common in soccer). If a draw is rare (NBA, most NHL markets with OT included), PK behaves almost the same as -0.5, so price-shopping matters more than the label.
What Does PK Mean in Betting: Point Spread Explained

Choose PK when you expect a tight matchup and want to remove the handicap entirely: it’s a “pick” market where the winner of the game wins the ticket, and a tie returns the stake. Typical pricing sits around -110 on each side (implying ~52.4% break-even), so you need to beat that threshold with your read, not just be “slightly” better than a coin flip.
PK is most useful when your projection gap is smaller than a half-point and you’re worried about late volatility (garbage-time scores, missed extra points, endgame fouls). If your model makes Team A -0.3, PK avoids paying extra juice for -0.5/-1 and avoids the loss on a one-point defeat; if you see Team A -1.7, PK is usually too conservative–take the small handicap or shop for a better number. In sports where draws are common (soccer), “PK” is often functionally similar to Draw No Bet: win cashes, draw refunds, loss loses.
How to evaluate PK price
Convert odds to implied probability and compare to your true win chance. Example: -115 requires 53.5% (115/(115+100)); +100 requires 50.0%. If you rate the side at 55%, -115 has ~1.5% edge; if you rate it at 51%, pass. Treat refunds (ties) as zero-return outcomes, so your estimate should focus on win probability excluding tie risk only when your book explicitly prices that way; otherwise, model win/lose/push directly.
Practical triggers to play PK
Use PK when: (1) key player status is uncertain and you want downside protection without laying a number; (2) you expect a low-scoring game where single scores swing results less predictably; (3) you’re comparing books and find PK at reduced juice (e.g., -105) while others offer -0.5 at -110. Avoid PK when: (1) the market is moving fast toward your side–take early -0.5/-1 before it disappears; (2) you can access +0.5 at similar price, which beats PK because a one-point loss can still cash.
How a PK (Pick’em) point spread changes win conditions, push rules, and payouts
Choose PK when you want a clean “win the game” ticket: your side must finish ahead on the scoreboard, and there’s no cushion to absorb a narrow loss.
Win conditions become binary. If Team A is PK and wins by 1 or by 30, the wager grades as a win; if Team A loses by any margin, it grades as a loss. This removes the math of laying or taking numbers and shifts your focus to straight-up probability, late-game strategy (timeouts, fouling, kneel-down decisions), and overtime risk.
Push rules are strict and frequent: a tied final score is a push, and stakes are refunded (most books return the original stake to the balance). In markets where ties are possible (soccer 90 minutes, hockey regulation, some combat sports scorecards with draws), confirm the settlement basis before placing the wager.
- PK on regulation-only markets: a draw triggers a push; overtime/shootout results are ignored.
- PK on “incl. OT” markets: only a final tie after extra periods would push (rare in many sports); otherwise the overtime winner cashes.
- Voids vs pushes: some operators label a tied result as “void” but settle the same way–refund.
Payouts usually resemble a standard -110/-110 price on two-way lines, but PK can drift with team strength, injuries, and public action. Expect one side to be “PK -115” and the other “PK -105” when the book wants to balance exposure; the difference is pure pricing, not a change to win conditions.
Use expected value math, not margin projections. Example: you stake $110 at -110. If your team wins, profit is $100; if it loses, you lose $110; if it ties (push), you get $110 back. If you believe your team has a 52.5% chance to win, 46.5% to lose, and 1.0% to tie, EV ≈ (0.525×$100) − (0.465×$110) + (0.01×$0) = $52.50 − $51.15 = +$1.35 per $110 staked.
PK also changes teaser and parlay behavior. In a parlay, a push typically reduces the parlay to the remaining legs (e.g., a 3-leg becomes a 2-leg), while in some same-game builders a pushed leg may void the entire ticket–check house rules. Teasers that cross through PK are less valuable than moving through key numbers (like 3 and 7 in football), so avoid paying extra juice just to land on PK unless it also crosses high-impact margins.
- Prefer PK over small favorites (e.g., -1) if you see meaningful push equity and the price difference is ≤10 cents.
- Prefer moneyline over PK if the book offers a better price for the same outcome (PK -115 vs ML -110 on the same side).
- Always confirm whether settlement is regulation-only or includes overtime before relying on push protection.








